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00500 C00008 00003 Audio signals are generated by a PDP-10 computer which has a 4-channel D-A
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00100 NSF Proposal
00200
00300 Computer Simulation of Natural Auditory Signals
00400 and Reverberant Spaces I. Introduction
00500
00600 In recent years there have been significant advances in computer
00700 simulation and analysis of complex auditory signals. On the one
00800 hand, the use of the computer has demonstrated the extraordinary
00900 complexity of natural sounds and consequent difficulty in simulation,
01000 and on the other, the computer has provided the means of
01100 implementation of powerful synthesis and analytical techniques.
01200
01300 At the Stanford Artificial Intelligence Laboratory programs and
01400 techniques have been developed for the simulation of moving sound
01500 sources in reverberant spaces and for the analysis and synthesis of
01600 complex signals, some of which are startlingly simple in
01700 implementation and novel in conception. While the progress of this
01800 research has certainly been enhanced by the high level of
01900 technological expertise at the Artificial Intelligence Laboratory, it
02000 has been equally dependent upon the cross-disciplinary skills and
02100 insights of the researchers themselves. It is this latter aspect,
02200 science/music, which has given our research its particular character
02300 and which circumscribes our interests.
02400
02500 The Perception of Timbre
02600
02700 Music is based upon, and indeed is dependent upon, signals and
02800 environments which are infinately more complex than those which are
02900 commonly used in psycho-acoustical research. Yet, it is well-known
03000 that trained listeners are capable of making extraordinarily fine
03100 distinctions between complex signals in complex environments. In
03200 some of the dimensions of acoustical phenomena, such as pitch, the
03300 nature of the distinctions is fairly well understood. However, in
03400 another dimension, timbre (sometimes called tone-color), there is no
03500 coherent theory to explain either the physical characteristics of a
03600 sound to which the ear responds or the mode of organization effected
03700 in perceptual processing.
03800
03900 Methodology- We have discovered a technique for synthesis by
04000 means of FM [reference] which is capable of producing for the
04100 listener a strong impression of a variety of natural music-instrument
04200 tones. The spectrum produced by this technique, however, differs in
04300 major and conspicuous ways from the spectrum of a natural tone which
04400 produces a similar impression. This discrepancy has led us to begin
04500 a rigorous investigation of those physical characteristics of a
04600 complex spectrum which are perceptually salient.
04700
04800 In order to develop a methodology, another powerful synthesis
04900 technique was created which allows temporal control of phase and
05000 ampliotude for n partials. It is capable of synthesizing a tone which
05100 includes all of, or a simplification of, the spectral detail derived
05200 from a computer analysis of a natural tone, therby allowing a
05300 systematic reduction in data of a spectrum and comparison of the
05400 audible waveform with the unaltered original.
05500
05600 The two synthesis techniques are applied to the same natural tone of
05700 interest. The FM synthesis data is increased to reach an acceptable
05800 simulation, while the additive synthesis data is decreased to
05900 maintain an acceptable simulation. Examination of the difference
06000 between the resulting spectra provides the information for another
06100 synthesis pass. The results of this method should confirm our
06200 success at having isolated those physical features of spectra which
06300 correlate to the perception of timbre.
06400
06500 Testing and Scaling-
00100 Audio signals are generated by a PDP-10 computer which has a 4-channel D-A
00200 converter for analog conversion of the sampled waveform.
00300 The analysis is accomplished by means of an A-D converter which converts
00400 audio input into a sampled wave which is stored on a disk for processing.
00500 The programs forthe synthesis of wave-forms are based on the acoustical
00600 compiler developed by M.V. Mathews at Bell Telephone Laboratories
00700 adapted to the time-sharing, interactive capabilities of the PDP-10 system,
00800 while the wave analysis programs were written by J.A. Moorer of Stanford.
00900
01000